Development of Construct 2-based Educative Game in The Topic of Environmental Pollution Authors Nur Hasanah Universitas Trunojoyo Madura Nur Qomaria Universitas Trunojoyo Madura Badrud Tamam Universitas Trunojoyo Madura Dwi Bagus Rendy Astid Putra Universitas Trunojoyo Madura Aditya Rakhmawan Universitas Trunojoyo Madura DOI: https://doi.org/10.35719/mass.v3i2.93 Keywords: Construct2, Educative Games, Environmental pollution, Game edukasi, Pencemaran lingkungan Abstract This study aims to determine student responses and feasibility of construct 2-based educative game in the topic of environmental pollution. This study is included in the research and development using Waterfall development model. This model consists of five stages, namely analysis, design, implementation (coding), testing and maintenance. The test subjects in this study were 30 students of class VII B, MTs Sumenep. The results of the feasibility test of the construct 2-based educative game obtained an average validity value of 82.5% with a very valid category and an expert reliability value of 95.5% with a very reliable category. The results obtained from the student response questionnaire were 87.16% with very good criteria. Therefore, it can be concluded that construct 2-based educative game in environmental pollution topic can be used in the learning process. Downloads pdf Published 2022-12-31 How to Cite Hasanah, N., Qomaria, N., Tamam, B. ., Putra, D. B. R. A., & Rakhmawan, A. (2022). Development of Construct 2-based Educative Game in The Topic of Environmental Pollution. Indonesian Journal of Mathematics and Natural Science Education, 3(2), 69–78. https://doi.org/10.35719/mass.v3i2.93 More Citation Formats ACM ACS APA ABNT Chicago Harvard IEEE MLA Turabian Vancouver Download Citation Endnote/Zotero/Mendeley (RIS) BibTeX Issue Vol. 3 No. 2 (2022): Indonesian Journal of Mathematics and Natural Science Education Section Articles